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| 英文原版 Part1
What works with Vengeance and how it's Calculated (D2-LOD ver. 1.10) -by Mikeandroe
Vengeance adds Fire, Cold, and Lightning Damage to your attack, based on how much Physical Damage your weapon deals. The amount of Physical Damage your weapon deals can be affected by several factors, including Magical Mods on items, your chars STR, and Auras/Pets. However, not all that Physical Damage is used in Vengeance's calculations.
A common misperception, is that Vengeance Damage is calculated based on the Damage listed for a Standard Attack. This is not true. The damage you see displayed in-game, is a total of your weapons physical damage + physical damage added by the STR modifier + physical/magical/fire/cold/lightning damage added by the weapon, charms, jewels, etc...
For calculating Vengeance's Damage, only the first factor (Weapon Physical Damage) is considered.
This begs the question, "What factors will specifically increase Weapon Physical Damage?" Below, is a listing of all the factors that do, and do not, affect the numbers used to calculate Vengeance.
The following factors increase the amount of Physical Dmg used in Vengeance's calculations: A) Located on Weapon Only: > +X% Enhanced Damage > +X% Enhanced Minimum Damage (displayed as "Enhanced Minimum Damage" in-game, X's value is hidden)
B) Located Anywhere (Weapon, Armor, Helm, Shield, Boots, Gloves, Rings, Amulets, Charms): > +X Min / +Y Max Damage (1-Handed, 2-Handed, Throwing) (ex: Butcher's Pupil, Fleshrender, War Traveler Boots) > +X Min Damage & +X Min Damage/CLvl (1-Handed, 2-Handed, Throwing) (ex: Eternity Runeword) > +X Max Damage & +X Max Damage/CLvl (1-Handed, 2-Handed, Throwing) (ex: Schaefer's Hammer) > Adds +X Damage (ex: The Redeemer, Astreon's Iron Ward, Stone Crusher) . This mod is displayed as "Damage +X" in-game. . It is currently found only on the three weapons listed. . This does not display properly as Weapon Damage on the Lying Character Screen
The following increases the amount of Elemental Damage added by Vengeance: A) Anywhere (Weapon, Armor, Helm, Shield, Boots, Gloves, Rings, Amulets, Charms): > +X% to Fire/Cold/Lightning Skill Damage* (ex: Ormus' Robes, Facet Jewels, Nightwing's Veil)
* Note: This mod adds X% of the F/C/L Damage that is calculated by Vengeance. It does NOT increase "Elemental Damage +%" as listed in the Vengeance skill description. For example, A standard Berserker Axe deals 24-71 points of Physical Damage. Level 20 Vengeance will add 44-130 points each of Fire/Cold/Light Dmg (24 * 1.84 = 44 & 71 * 1.84 = 130). Ormus' Robes will then add an additional 6-19 points each of Fire/Cold/Light Dmg (44 * 0.15 = 6 & 130 * 0.15 = 19) for a total of 50-149 points each Fire/Cold/Lightning Damage. Alternately, a Facet Jewel (+3% Light Skill Dmg) will add 1-3 points of Light Dmg (44 * 0.03 = 1 & 130 * 0.03 = 3) for a total of 44-130 points each of Fire/Cold Dmg and 45-133 points of Light Dmg.
The following DO NOT increase the amount of Physical Dmg used in Vengeance's calculations -or- the amount of Elemental Damage added by Vengeance: A) On Non-Weapon Only (Armor, Helm, Shield, Boots, Gloves, Rings, Amulets, Charms): > +X% Enhanced Damage (ex: Auto-Mod on Paladin Shields, Socketed Jewels, Ohm Runes) > +X% Enhanced Minimum Damage** (displayed as "Enhanced Minimum Damage" in-game, X's value is hidden)
** Note: This mod is not found on any unique or set items. However, it does exist. A similar mod "+X% Enhanced Maximum Damage / CLvl" can be found on the elite unique bow Eaglehorn. I did not test that mod, as Vengeance cannot be used with a Bow.
B) Anywhere (Weapon, Armor, Helm, Shield, Boots, Gloves, Rings, Amulets, Charms): > +X to Fire/Cold/Lightning Skills*** (ex: Hexfire) > +X% Enhanced Damage to Undead (any Blunt Weapon)
*** Note: Apparently, while the Damage from Vengeance is considered F/C/L Skill Damage (see above), Vengeance itself is not considered an F/C/L Skill
C) General: > +X% Enhanced Damage from Auras/Pets (ex: Might, Concentration, Fanatacism, Heart of Wolverine) > +X% Enhanced Damage from STR/DEX bonus
Formulae for Calculating Vengeance Damage
You can determine the amount of damage that Vengeance will add, before even equipping a weapon. To do so, follow these calculations:
B = Base Minimum Damage of Weapon **** C = Base Maximum Damage of Weapon **** D = % Enhanced Damage on Weapon E = Total of all +Minimum Damage on all equipment F = Total of all +Maximum Damage on all equipment G = Total of all Damage +X on all equipment H = +% Fire Skill Damage on all equipment I = +% Cold Skill Damage on all equipment J = +% Lightning Skill Damage on all equipment
VF = +% Vengeance Fire Damage (as per Skill Level and Synergy Level) VC = +% Vengeance Cold Damage (as per Skill Level and Synergy Level) VL = +% Vengeance Lightning Damage (as per Skill Level and Synergy Level)
Min Vengeance Damage = Min Fire Damage + Min Cold Damage + Min Lightning Damage Where: Min Fire Damage = (VF * ((B * (1 + D)) + E + G)) * (1 + H) Min Cold Damage = (VC * ((B * (1 + D)) + E + G)) * (1 + I) Min Lght Damage = (VL * ((B * (1 + D)) + E + G)) * (1 + J)
Max Vengeance Damage = Max Fire Damage + Max Cold Damage + Max Lightning Damage Where: Max Fire Damage = (VF * ((C * (1 + D)) + F + G)) * (1 + H) Max Cold Damage = (VC * ((C * (1 + D)) + F + G)) * (1 + I) Max Lght Damage = (VL * ((C * (1 + D)) + F + G)) * (1 + J)
**** Note: "Base Minimum/Maximum Damage of Weapon" is NOT the listed damage for a Specific Weapon. It is the base min/max for the weapon type. (i.e. if you have a Baranar's Star (Unique Devil Star), you would use 43 - 53, the base min/max for a Devil Star.)
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