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Paladin Vengeance(复仇)原理及计算(1.10双语版)
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         第(0)楼,发贴时间:05-08-11 02:17

Paladin Vengeance(复仇)原理及计算(1.10双语版)

   Vengeance在你的攻击上增加火,冰,电的元素攻击,增加的伤害是基于角色的物理伤害总和的基础上的。角色的物理伤害总和包括武器,其他物品的对伤害加成的属性,角色的力量以及你所带的光环或Pet所带的光环的影响,然而,并不是所有的物理攻击都能用在Vengeance伤害的计算上的。

   通常我们觉得,Vengeance伤害的计算是基于基础伤害上的。这是错误的!在游戏里面所显示出来的伤害实际上是你的武器物理伤害+力量对物理伤害的加成+武器/Charm/珠宝等所带来的物理/魔法/火/冰/电伤害加成。

   但是在Vengeance伤害计算中,只有武器物理伤害计算在内的。让我们问一个问题:“什么情况将会增加武器物理伤害呢?”下面,列出一个所有影响因素的列表出来,注意:这里并不是对Vengeance伤害的计算。



下面的情况会增加对于计算Vengeance所需的物理伤害,也就是说对于Vengeance伤害的计算有影响:

A)仅仅在武器上出现的属性
   1.+X%增强伤害
   2.+X%最小伤害力(在角色级别基础上)(在游戏中显示为"Enhanced Minimum Damage(增强最小伤害力)",X的值是被隐藏的)*见备注

B)所有装备上对伤害附加的属性(包括武器,盔甲,头盔,盾牌,靴子,手套,戒指,项链,护身符,珠宝,符文)
   1.+X-Y伤害(X=最小伤害,Y=最大伤害)(单手,双手,投掷武器)(例如:屠夫之瞳,血肉裁決者,战争旅者)
   2.+X最小伤害 or +X最小伤害(在角色级别基础上)(单手,双手,投掷武器)(例如:永恒)
   3.+X最大伤害 or +X最大伤害(在角色级别基础上)(单手,双手,投掷武器)(例如:史恰佛之鎚)



下面的情况增加了Vengeance的元素伤害,但只是对的伤害进行加成

A)所有装备(包括武器,盔甲,头盔,盾牌,靴子,手套,戒指,项链,护身符,珠宝)
   +X%火/冰/电系技能伤害(奥墨斯的长袍,彩虹刻面,夜翼面纱)**见备注



下面的情况不会增加对于计算Vengeance所需的物理伤害

A)除了武器外的其他装备(包括盔甲,头盔,盾牌,靴子,手套,戒指,项链,护身符,珠宝,符文)
   1.+X%增强伤害(例如:Pal专用盾牌上的随机属性,Ohm(27#),珠宝)
   2.+X%最小伤害力(在角色级别基础上)(在游戏中显示为"Enhanced Minimum Damage",X的值是被隐藏的)*见备注

B)所有装备(武器,盔甲,头盔,盾牌,靴子,手套,戒指,项链,护身符)
   1.+X级火/冰/电系技能(例如:六角之火)***见备注
   2.+X%伤害力对不死系怪物(任何钝武器)
   3.+X%伤害力对恶魔系怪物

C)别的
   1.由光环以及Pet所带来的+X%增强伤害(例如:力量光环,专注光环,狂热光环,狼獾之心)
   2.由STR和DEX所带来的+X%增强伤害








索引:
【第一楼】Vengeance伤害的计算公式及计算示例
【第二楼】备注
【第三楼】英文原版Part1
【第四楼】英文原版Part1
【第五楼】说明









相关链接:
Vengeance vs. Conviction(复仇与信念的比较)

[ 本贴由 cvvnx1 在 08-16 04:21 编辑过. ]

[ 本贴由 sefair2002 在 02-23 16:38 编辑过. ]

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         第(1)楼,发贴时间:05-08-11 02:18

Vengeance伤害的计算公式



B=武器的基础伤害最小值****见备注
C=武器的基础伤害最大值****见备注
D=武器属性中所带的+X%增强伤害
E=所有装备上+X最小伤害的总和
F=所有装备上+X最大伤害的总和
G=所有装备上+X伤害的总和
H=所有装备上+X%火系技能伤害总和
I=所有装备上+X%冰系技能伤害总和
J=所有装备上+X%电系技能伤害总和
MinWP=(B*(1+D))+E+G
MaxWP=(C*(1+D))+F+G
VF=+X%Vengeance火系伤害(依技能级数算)
VC=+X%Vengeance冰系伤害(依技能级数算)
VL=+X%Vengeance电系伤害(依技能级数算)




最终最小伤害=最小Vengeance火系伤害+最小Vengeance冰系伤害+最小Vengeance电系伤害+物理伤害最小值
     最小Vengeance火系伤害=(火伤害最小值(所有装备总和)+VF*MinWP)*(1+H)
     最小Vengeance冰系伤害=(冰伤害最小值(所有装备总和)+VC*MinWP)*(1+I)
     最小Vengeance电系伤害=(电伤害最小值(所有装备总和)+VL*MinWP)*(1+J)


最终最大伤害=最大Vengeance火系伤害+最大Vengeance冰系伤害+最大Vengeance电系伤害+物理伤害最大值
     最大Vengeance火系伤害=(火伤害最大值(所有装备总和)+VF*MaxWP)*(1+H)
     最大Vengeance冰系伤害=(冰伤害最大值(所有装备总和)+VC*MaxWP)*(1+I)
     最大Vengeance电系伤害=(电伤害最大值(所有装备总和)+VL*MaxWP)*(1+J)







下面举例说明



人物属性
Clvl(人物级数)=80,STR(力量)=153,DEX(敏捷)=119

技能分配
复仇+20,抗火+4,抗冰+4,抗电+4

装备
盔甲-奥墨斯的长袍(+15%火/冰/电系技能伤害)
盾牌-饰金盾(+2Pal技能,+2战斗技能,+20STR)
头盔-夜翼面纱(+15%冰系技能伤害,+2所有技能)
手套-熔岩角羊(+13-46火伤害)
靴子-战争旅者(+15最小/+25最大伤害,+10STR)
腰带-雷神之力(+1-50电伤害,+20STR)
项链-马拉的万花筒(+5STR,+2所有技能)
戒指-2*乌鸦之霜(+15-45冰伤害)
武器-ETH符文大师(双头斧)(5孔,270%ED)(4*40%ED/15%IAS珠,Zod(33#))




装备后人物属性
Clvl(人物级数)=80,STR(力量)=208,DEX(敏捷)=184

装备后人物技能
复仇=28,抗火=10,抗冰=10,抗电=10
28级复仇加上元素抗性加成一共+274%的火/冰/电系元素伤害







计算步骤:

Step1:计算武器的物理伤害(也就是计算Vengeance伤害的基础物理伤害)

       B=武器基础伤害最小值=49 (基础伤害最小值=33,ETH装备加成50%伤害,33*1.5=49)
       C=武器基础伤害最大值=49 (基础伤害最大值=66,ETH装备加成50%伤害,66*1.5=99)
       D=武器属性中所带的+X%增强伤害=270%=2.7
       E=所有装备上+X最小伤害的总和=15 (战争旅者)
       F=所有装备上+X最大伤害的总和=25 (战争旅者)
       G=所有装备上+X伤害的总和=0
       H=0.15
       I=0.30
       J=0.15
       MinWP=(B*(1+D))+E+G=(49*(1+2.7))+15+0=274
       MaxWP=(C*(1+D))+F+G=(99*(1+2.7))+25+0=549
       在这里特别注意MinWP与MaxWP,这两个值是任何武器的最重要的信息。所有的技能(除了Smite(重击))在增强伤害的时候都要用到这两个数值


Step2:计算总的物理伤害

       MinWP=274
       MaxWP=549
       X=来自人物属性的+X%增强伤害=208%=2.8
       Y=来自除了武器外的其他装备的+X%增强伤害=0%=0
       物理伤害最小值=MinWP*(1+X+Y)=(274*3.08)=843
       物理伤害最大值=MaxWP*(1+X+Y)=(549*3.08)=1690


Step3:普通攻击的总的伤害(不用Vengeance的伤害)

       物理伤害最小值=843
       物理伤害最大值=1690


       火伤害除数=15%=0.15 (奥墨斯的长袍)
       冰伤害除数=30%=0.30 (奥墨斯的长袍+夜翼面纱)
       电伤害除数=15%=0.15 (奥墨斯的长袍)
       

       火伤害最小值=13*(1+0.15)=14 (熔岩角羊)
       冰伤害最小值=30*(1+0.15)=39 (2*乌鸦之霜)
       电伤害最小值=1*(1+0.15)=1 (雷神之力)

       火伤害最大值=46*(1+0.15)=52 (熔岩角羊)
       冰伤害最大值=90*(1+0.15)=117 (2*乌鸦之霜)
       电伤害最大值=50*(1+0.15)=57 (雷神之力)


       普通攻击最小值=物理伤害最小值+火伤害最小值+冰伤害最小值+电伤害最小值=843+14+39+1=897
       普通攻击最大值=物理伤害最大值+火伤害最大值+冰伤害最大值+电伤害最大值=1690+52+117+57=1916

     普通攻击最小值=897
     普通攻击最大值=1916


Step4:Vengeance技能伤害

       VF=+274%的火系元素伤害=274%=2.74
       VC=+274%的冰系元素伤害=274%=2.74
       VL=+274%的电系元素伤害=274%=2.74


       最小Vengeance火系伤害=(火伤害最小值(所有装备总和)+VF*MinWP)*(1+H)=(13+2.74*274)*(1+0.15)=877
       最小Vengeance冰系伤害=(冰伤害最小值(所有装备总和)+VC*MinWP)*(1+I)=(30+2.74*274)*(1+0.30)=1014
       最小Vengeance电系伤害=(电伤害最小值(所有装备总和)+VL*MinWP)*(1+J)=(1+2.74*274)*(1+0.15)=863

       最大Vengeance火系伤害=(火伤害最大值(所有装备总和)+VF*MaxWP)*(1+H)=(46+2.74*549)*(1+0.15)=1782
       最大Vengeance冰系伤害=(冰伤害最大值(所有装备总和)+VC*MaxWP)*(1+I)=(90+2.74*549)*(1+0.30)=2072
       最大Vengeance电系伤害=(电伤害最大值(所有装备总和)+VL*MaxWP)*(1+J)=(50+2.74*549)*(1+0.15)=1787


   最终最小伤害=物理伤害最小值+最小Vengeance火系伤害+最小Vengeance冰系伤害+最小Vengeance电系伤害
                     =843+877+1014+863=3597
   最终最大伤害=物理伤害最大值+最大Vengeance火系伤害+最大Vengeance冰系伤害+最大Vengeance电系伤害
                     =1690+1782+2072+1787=7331




在这里完毕,
   最终最小伤害=3597
   最终最大伤害=7331


[ 本贴由 cvvnx1 在 08-11 12:48 编辑过. ]

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         第(2)楼,发贴时间:05-08-11 02:19

备注



   *注:1.有个与+X%最小伤害力(在角色级别基础上)是没有在任何Unique和Set装备上出现过的,但是,它是存在的
        2.有个与+X%最小伤害力(在角色级别基础上)很相似的属性"+X%最大伤害力(在角色级别基础上)"能在精华级Unique弓鹰之号角



   **注:这种+X%火/冰/电系技能伤害的属性是会在计算在Vengeance中的,但是它并不是对Vengeance的技能进行直接的加成,而是对Vengeance计算出的元素伤害再加成计算伤害值。例如,一把标准的狂战士斧的带有24-71的物理伤害点数。20级的Vengeance将会对其增加火/冰/电各40-130的伤害(24*1.84=44 & 71*1.84=130),奥墨斯的长袍将会对其增加火/冰/电各6-19的伤害(44*0.15=6 & 130*0.15=19),最终所得的元素伤害应该是50-149的火/冰/电元素伤害,如果是+3%电技能伤害的彩虹刻面来算的话,就应该是对其增加火/冰/电各1-3的伤害(44*0.03=1 & 130*0.03=3),最终元素伤害应该是44-130的火/冰伤害,45-133的电伤害


   ***注:很显然,Vengeance的伤害是考虑火/冰/电的元素伤害,而不是火/冰/电系的技能伤害

   ****注:武器的基础伤害最小值/最大值并不包括由属性加成的伤害值,它是武器的基础属性决定。例如,巴拉那之星,它的基础属性是恶魔流星锤,它在计算中所用到的物理伤害应该取它的基础攻击力43-53,而并不是它的实际攻击力129-159

[ 本贴由 cvvnx1 在 08-11 03:33 编辑过. ]

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         第(3)楼,发贴时间:05-08-11 02:19

英文原版
Part1

What works with Vengeance and how it's Calculated (D2-LOD ver. 1.10)
-by Mikeandroe

Vengeance adds Fire, Cold, and Lightning Damage to your attack,
based on how much Physical Damage your weapon deals.
The amount of Physical Damage your weapon deals can be affected by several factors,
including Magical Mods on items, your chars STR, and Auras/Pets.
However, not all that Physical Damage is used in Vengeance's calculations.

A common misperception, is that Vengeance Damage is calculated
based on the Damage listed for a Standard Attack.
This is not true.  The damage you see displayed in-game,
is a total of your weapons physical damage + physical damage added by the STR modifier
+ physical/magical/fire/cold/lightning damage added by the weapon, charms, jewels, etc...

For calculating Vengeance's Damage, only the first factor (Weapon Physical Damage) is considered.

This begs the question, "What factors will specifically increase Weapon Physical Damage?"
Below, is a listing of all the factors that do, and do not, affect the numbers used to calculate Vengeance.

The following factors increase the amount of Physical Dmg used in Vengeance's calculations:
A) Located on Weapon Only:
> +X% Enhanced Damage
> +X% Enhanced Minimum Damage (displayed as "Enhanced Minimum Damage" in-game, X's value is hidden)

B) Located Anywhere (Weapon, Armor, Helm, Shield, Boots, Gloves, Rings, Amulets, Charms):
> +X Min / +Y Max Damage (1-Handed, 2-Handed, Throwing) (ex: Butcher's Pupil, Fleshrender, War Traveler Boots)
> +X Min Damage & +X Min Damage/CLvl (1-Handed, 2-Handed, Throwing) (ex: Eternity Runeword)
> +X Max Damage & +X Max Damage/CLvl (1-Handed, 2-Handed, Throwing) (ex: Schaefer's Hammer)
> Adds +X Damage (ex: The Redeemer, Astreon's Iron Ward, Stone Crusher)
. This mod is displayed as "Damage +X" in-game.
. It is currently found only on the three weapons listed.
. This does not display properly as Weapon Damage on the Lying Character Screen

The following increases the amount of Elemental Damage added by Vengeance:
A) Anywhere (Weapon, Armor, Helm, Shield, Boots, Gloves, Rings, Amulets, Charms):
> +X% to Fire/Cold/Lightning Skill Damage* (ex: Ormus' Robes, Facet Jewels, Nightwing's Veil)

* Note: This mod adds X% of the F/C/L Damage that is calculated by Vengeance.
It does NOT increase "Elemental Damage +%" as listed in the Vengeance skill description.
For example, A standard Berserker Axe deals 24-71 points of Physical Damage.
Level 20 Vengeance will add 44-130 points each of Fire/Cold/Light Dmg (24 * 1.84 = 44 & 71 * 1.84 = 130).
Ormus' Robes will then add an additional 6-19 points each of Fire/Cold/Light Dmg (44 * 0.15 = 6 & 130 * 0.15 = 19)
for a total of 50-149 points each Fire/Cold/Lightning Damage.
Alternately, a Facet Jewel (+3% Light Skill Dmg) will add 1-3 points of Light Dmg (44 * 0.03 = 1 & 130 * 0.03 = 3)
for a total of 44-130 points each of Fire/Cold Dmg and 45-133 points of Light Dmg.

The following DO NOT increase the amount of Physical Dmg used in Vengeance's calculations
-or- the amount of Elemental Damage added by Vengeance:
A) On Non-Weapon Only (Armor, Helm, Shield, Boots, Gloves, Rings, Amulets, Charms):
> +X% Enhanced Damage (ex: Auto-Mod on Paladin Shields, Socketed Jewels, Ohm Runes)
> +X% Enhanced Minimum Damage** (displayed as "Enhanced Minimum Damage" in-game, X's value is hidden)

** Note: This mod is not found on any unique or set items.  However, it does exist.
A similar mod "+X% Enhanced Maximum Damage / CLvl" can be found on the elite unique bow Eaglehorn.
I did not test that mod, as Vengeance cannot be used with a Bow.

B) Anywhere (Weapon, Armor, Helm, Shield, Boots, Gloves, Rings, Amulets, Charms):
> +X to Fire/Cold/Lightning Skills*** (ex: Hexfire)
> +X% Enhanced Damage to Undead (any Blunt Weapon)

*** Note: Apparently, while the Damage from Vengeance is considered F/C/L Skill Damage (see above),
Vengeance itself is not considered an F/C/L Skill

C) General:
> +X% Enhanced Damage from Auras/Pets (ex: Might, Concentration, Fanatacism, Heart of Wolverine)
> +X% Enhanced Damage from STR/DEX bonus

Formulae for Calculating Vengeance Damage

You can determine the amount of damage that Vengeance will add, before even equipping a weapon.
To do so, follow these calculations:

B = Base Minimum Damage of Weapon ****
C = Base Maximum Damage of Weapon ****
D = % Enhanced Damage on Weapon
E = Total of all +Minimum Damage on all equipment
F = Total of all +Maximum Damage on all equipment
G = Total of all Damage +X on all equipment
H = +% Fire Skill Damage on all equipment
I = +% Cold Skill Damage on all equipment
J = +% Lightning Skill Damage on all equipment

VF = +% Vengeance Fire Damage (as per Skill Level and Synergy Level)
VC = +% Vengeance Cold Damage (as per Skill Level and Synergy Level)
VL = +% Vengeance Lightning Damage (as per Skill Level and Synergy Level)


Min Vengeance Damage = Min Fire Damage + Min Cold Damage + Min Lightning Damage
Where: Min Fire Damage = (VF * ((B * (1 + D)) + E + G)) * (1 + H)
Min Cold Damage = (VC * ((B * (1 + D)) + E + G)) * (1 + I)
Min Lght Damage = (VL * ((B * (1 + D)) + E + G)) * (1 + J)

Max Vengeance Damage = Max Fire Damage + Max Cold Damage + Max Lightning Damage
Where: Max Fire Damage = (VF * ((C * (1 + D)) + F + G)) * (1 + H)
Max Cold Damage = (VC * ((C * (1 + D)) + F + G)) * (1 + I)
Max Lght Damage = (VL * ((C * (1 + D)) + F + G)) * (1 + J)

**** Note: "Base Minimum/Maximum Damage of Weapon" is NOT the listed damage for a Specific Weapon.
It is the base min/max for the weapon type.  (i.e. if you have a Baranar's Star (Unique Devil Star),
you would use 43 - 53, the base min/max for a Devil Star.)

[ 本贴由 cvvnx1 在 08-11 02:50 编辑过. ]

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         第(4)楼,发贴时间:05-08-11 02:20

Part2

Avenger Damage Example

Let's take a look at the Vengeance formulae in action.
The Avenger below was created for testing, therefore the stats and skills are not presented as a build suggestion.
Each piece of equipment was chosen specifically for it's mod's and how they relate to Vengeance Damage.
As it turns out, the setup is quite viable for completing Hell.
Each stat pertinent to our calcs will be listed next to each piece of equipment.

Base Stats: CLvl - 80, STR = 153, DEX = 119
Base Skills: Vengeance - 20, Resist Fire - 4, Resist Cold - 4, Resist Lightning - 4
Equipment:
Armor - Ormus' Robes (+15% Fire/Cold/Lightning Skill Damage)
Shield - Herald Of Zakarum (+2 Paladin Skills, +2 Combat Skills, +20 STR)
Helm - Nightwing's Veil (+15% Cold Skill Damage, +2 All Skills)
Gloves - Lava Gout (13-46 Fire Damage)
Boots - War Travelers (+15Min/+25Max Damage, +10 STR)
Belt - Thundergod's Vigor (1-50 Lightning Damage, +20 STR)
Amulet - Mara's Kaliedoscope (+5 STR, +2 All Skills)
Ring #1 - Raven Frost (15-45 Cold Damage)
Ring #2 - Raven Frost (15-45 Cold Damage)
Weapon - Ethereal Rune Master Ettin Axe (5 Sockets, 270% ED)
(4 x 40%ED/15%IAS Jewels, 1 x Zod Rune)

Equipped Stats: Clvl = 80, STR = 208, DEX = 184
Equipped Skills: Vengeance - 28, Res Fire/Cold/Lightning - 10 (4 w/ respect to Synergies)
SLvl 28 Vengeance with 4 in each Resist Synergy = +274% Fire/Cold/Lightning Damage

Step 1: Calculate the Weapon Physical Damage (what Vengeance will be based on)
B = Base Min Dmg of Weapon = 49 (Min Ettin Axe = 33, Eth adds 50%, 33 * 1.5 = 49)
C = Base Max Dmg of Weapon = 99 (Max Ettin Axe = 66, Eth adds 50%, 66 * 1.5 = 99)
D = % Enhanced Damage on Weapon = 270% = 2.7
E = Total +Min Dmg from all sources = 15 (War Travs)
F = Total +Max Dmg from all sources = 25   "    "
G = Total "Damage +X" on all equipment = 0

MinWP = (B * (1 + D)) + E + G = (49 * (1 + 2.7)) + 15 + 0 = 274
MaxWP = (C * (1 + D)) + F + G = (99 * (1 + 2.7)) + 25 + 0 = 549

Remember these numbers, and how we calculated them.  MinWP/MaxWP is the most important piece of information
concerning any weapon. ALL skills (except Smite) use MinWP/MaxWP where enhanced damage is involved.

Step 2: Total Physical Damage
MinWP = 274
MaxWP = 549
X = % Enhanced Damage from Stats = 208% = 2.08
Y = % Enhanced Damage on all other equipment = 0% = 0

Min Total Phys = MinWP * (1 + X + Y) = (274 * 3.08) = 843
Max Total Phys = MaxWP * (1 + X + Y) = (549 * 3.08) = 1690

Step 3: Total Damage for Normal Attack
Min Total Phys = 843
Max Total Phys = 1690
Fire Damage Multiplier = 15% = 0.15 (Ormus' Robes)*****
Cold Damage Multiplier = 30% = 0.30 (Ormus'Robes + Nightwing's Veil)
Lightning Damage Multiplier = 15% = 0.15 (Ormus' Robes)

Min Total Fire = 13 * (1 + 0.15) = 14 (Lava Gout)
Max Total Fire = 46 * (1 + 0.15) = 52    "    "
Min Total Cold = 30 * (1 + 0.30) = 39 (Raven Frost x 2)
Max Total Cold = 90 * (1 + 0.30) = 117   "     "     "
Min Total Lightning = 1 * (1 + 0.15) = 1 (T-Gods)
Max Total Lightning = 50 * (1 + 0.15) = 57  "

***** Note: In addition to enhancing the damage of your elemental skills,
The mod "+X% <Elemental> Skill Damage" enhances the elemental damage present on your weapon,
jewels, charms, etc... It operates as a Passive Mastery, in line with the Sorc's Masteries.


                       Phys  Fire Cold  Light
Min Normal Attack Dmg =  843 + 14 +  39 +  1 = 897
Max Normal Attack Dmg = 1690 + 52 + 117 + 57 = 1916


Step 4: Vengeance Skill Damage
VF = +% Vengeance Fire Damage = 274% = 2.74 (SLvl 28 Vengeance, SLvl 4 Res Fire/Cold/Light)
VC = +% Vengeance Cold Damage = 274% = 2.74
VL = +% Vengeance Lightning Damage = 274% = 2.74

Min Vengeance Fire Damage = MinWP * VF = 274 * 2.74 = 750
Max Vengeance Fire Damage = MaxWP * VF = 549 * 2.74 = 1504

Min Vengeance Cold Damage = MinWP * VC = 274 * 2.74 = 750
Max Vengeance Cold Damage = MaxWP * VC = 549 * 2.74 = 1504

Min Vengeance Lightning Damage = MinWP * VL = 274 * 2.74 = 750
Max Vengeance Lightning Damage = MaxWP * VL = 274 * 2.74 = 1504

Step 5: Total Damage for Vengeance Attack
Fire Damage Multiplier = 15% = 0.15
Cold Damage Multiplier = 30% = 0.30
Lightning Damage Multiplier = 15% = 0.15

We already have the complete Physical Portion of Vengeance calculated above in Step 2.
We now combine the Fire/Cold/Lightning Damage directly from Vengeance with the Fire/Cold/Lightning
Damage provided by Equipment.  The multiplier comes from the Passive Mastery as in Step 3.

Min Grand Total Fire Dmg = (Min Fire + Min Veng Fire) * (1 + Fire Dmg Mult) = (13 + 750) * 1.15 = 877
Max Grand Total Fire Dmg = (Max Fire + Max Veng Fire) * (1 + Fire Dmg Mult) = (46 + 1504) * 1.15 = 1782

Min Grand Total Cold Dmg = (Min Cold + Min Veng Cold) * (1 + Cold Dmg Mult) = (30 + 750) * 1.30 = 1014
Max Grand Total Cold Dmg = (Max Cold + Max Veng Cold) * (1 + Cold Dmg Mult) = (90 + 1504) * 1.30 = 2072

Min Grand Total Lightning Damage = (Min Light + Min Veng Light) * (1 + Light Dmg Mult) = (1 + 750) * 1.15 = 863
Max Grand Total Lightning Damage = (Max Light + Max Veng Light) * (1 + Light Dmg Mult) = (50 + 1504) * 1.15 = 1787

Finally, we sum across all Damage types to see the Displayed Damage for a Vengeance Attack:

Min Grand Total = Min Tot Phys + Min Tot Fire + Min Tot Cold + Min Tot Light
Max Grand Total = Max Tot Phys + Max Tot Fire + Max Tot Cold + Max Tot Light


                          Phys   Fire   Cold   Light
Min Vengeance Attack Dmg =  843 +  877 + 1014 +  863 = 3597
Max Vengeance Attack Dmg = 1690 + 1782 + 2072 + 1787 = 7331 ******


****** Note: The numbers for a Standard Attack match EXACTLY what is displayed in-game for this char.
There is a 1-3 point discrepancy between the numbers shown for Vengeance and the Dmg displayed in-game (3598-7328)
It's likely due to a rounding error somewhere.  The only conclusions I can make, are that either:
a) when calculating elemental damage, the game does not round down until it sums across all damage types.
b) The game does not always round down to an integer.


Summary

In conclusion, we see that not all damage enhancement mod boost the amount of Physical used by Vengeance.
We also see that Passive Masteries (i.e. +X% to Elemental Skill Damage) affect not only the Damage added
by Vengeance, but also the Elemental Damage provided by Equipment.


+X% Enhanced Damage to Undead is listed as not affecting Weapon Damage as per Tommi Gustafson's page
(http://www.hut.fi/~tgustafs/weapondamage.html)
It is unknown what the effect of +X% Enhanced Damage to Demons is, but believed to be the same as %ED to Undead.

[ 本贴由 cvvnx1 在 08-11 02:36 编辑过. ]

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         第(5)楼,发贴时间:05-08-11 02:20

补充说明:
     这个是在[url=http://www.battle.net/forums/thread.aspx?fn=d2-gameplay&t=17179&tmp=1#post17179]Bn University上看到的,结合单机测试,终于把它给做出来了,花了我3天多的时间,好累。。。
在此,感谢Mikeandroe,这个是他的大作,感谢Louis-J的[url=http://impk.xiyou.net/ShowTopic-32171-34]◇伤害的计算和[url=http://impk.xiyou.net/ShowTopic-3092-34]◇伤害改变的机理

     Summary里面是对Vengeance伤害计算的总结,再次说明并不是所有的伤害都能作为计算Vengeance伤害的基础伤害。在这里就不全翻译了。


下期预告。。。。。[url=http://impk.xiyou.net/ShowTopic-903069-2~12445054.html#12445054]Vengeance vs. Conviction(复仇 vs. 信念)


[ 本贴由 cvvnx1 在 08-11 13:03 编辑过. ]

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         第(6)楼,发贴时间:05-08-11 02:21

哈哈~~~终于等到了,期待中~~


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         第(7)楼,发贴时间:05-08-11 02:47

哇,想学习,都看得晕.

Whatever will be, will be.The future is not us to see.

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         第(8)楼,发贴时间:05-08-11 02:56

顶上去给大家看看

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         第(9)楼,发贴时间:05-08-11 03:03

这个要加精了吧,支持


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